Ayasa: Shadows of Silence is set to launch on PC on September 25, staking its claim in a crowded fall release window. The date, confirmed by the game’s developers, gives prospective players a firm target after months of quiet buildup around the project.
Further details on availability and launch plans are expected as the release approaches, but the September rollout positions Ayasa: Shadows of Silence as one to watch as the season’s slate comes into focus.
PC Launch Details And System Requirements For Late September
Publisher Celestial Thread confirms a simultaneous PC rollout on September 25, with a global unlock targeting a smooth first-day experience. The build ships with a day-one patch focused on traversal streaming and shader precompilation to curb stutter, alongside an in-game benchmark and granular video options. Expect full support for ultrawide (21:9, 32:9), uncapped framerates, HDR10, and upscalers including DLSS 3, FSR 3, and XeSS. DualSense features are enabled over USB (haptics and adaptive triggers), and the studio notes full keyboard/mouse remapping, a scalable UI, and native multi-monitor awareness. Pre-loads start two days prior to release to help players hit the ground running with Ayasa: Shadows of Silence.
- Global unlock: September 25 at 9 AM PT / 12 PM ET / 5 PM BST / 6 PM CEST
- Storefronts: Steam, Epic Games Store (Steam Cloud and achievements supported)
- Editions: Standard ($49.99) and Deluxe ($69.99) with soundtrack, digital art book, and cosmetic pack
- Pre-load: Begins September 23 at 10 AM PT; estimated download ~62 GB (launch patch ~6 GB)
- DRM: Platform-native only; no additional third‑party DRM
- Tech features: DirectStorage (NVMe recommended), in-game benchmark, FOV slider, borderless/windowed, photo mode, colorblind profiles
The studio’s targets below reflect the launch build and may improve with driver updates from NVIDIA, AMD, and Intel. Laptop GPUs with equivalent performance are supported. All configurations require 64‑bit Windows, DirectX 12, and SSD storage; NVMe is advised for the highest presets and fastest asset streaming.
- Minimum (1080p Low, ~30 FPS): Windows 10; CPU: Intel Core i5‑8600K or Ryzen 5 2600; GPU: GTX 1060 6 GB or RX 580 8 GB; RAM: 8 GB; Storage: 60 GB SSD
- Recommended (1080p High, ~60 FPS): Windows 10/11; CPU: Core i5‑12400F or Ryzen 5 5600; GPU: RTX 2060 Super or RX 6600; RAM: 16 GB dual‑channel; Storage: 60 GB SSD
- High (1440p Ultra, ~60 FPS): CPU: Core i7‑12700 or Ryzen 7 5800X; GPU: RTX 3070 or RX 6700 XT; RAM: 16 GB; Storage: 70 GB NVMe
- Ultra (4K Ultra, ~60 FPS): CPU: Core i7‑13700K or Ryzen 7 7700X; GPU: RTX 4080 or RX 7900 XTX; RAM: 32 GB; Storage: 80 GB NVMe (DirectStorage recommended)
- Ray Tracing (1440p RT High, ~60 FPS): GPU: RTX 3080/4070 Ti or RX 7900 XT; RAM: 16 GB; Upscaling via DLSS/FSR/XeSS recommended
Stealth And Sound Driven Gameplay Deep Dive And Narrative Themes
Ayasa pivots on a sound-first stealth model where every surface, stance, and split-second choice leaves an acoustic footprint. Footfall timbre shifts between rain-slick slate and woven tatami, vents conduct whispers down vertical shafts, and doors breathe telltale creaks the AI can triangulate. Players modulate noise with posture and breath control, ride masking windows from thunderclaps or train rumbles, and leverage a handheld resonator that paints transient “sound shadows” along walls to chart safe routes. Detection escalates along an audio suspicion curve, forcing creative misdirection rather than brute resets, while the scoring system tracks an evolving “loudness ledger” across each operation.
- Propagation and Occlusion: Materials, weather, and room geometry bend and dampen noise in real time.
- Adaptive Stealth: Crouch speeds, soft-sole swaps, and pulse-synced movement minimize signature.
- Analog Tools: Glass beads, reed whistles, and fabric baffles seed decoys and carve quiet corridors.
- AI Acuity: Guards share heard coordinates, search in spirals, and set counter-noise traps.
Underneath the quiet craft lies a narrative about communication under pressure-how communities safeguard meaning when speech is dangerous and silence becomes vocabulary. Missions thread personal memory with civic resistance, staging choices that prioritize extraction, revelation, or preservation, and the world reacts: informants disappear if you over-broadcast, allies materialize when you leave a trail only they can interpret. Spatial audio doubles as lore delivery-market prayers, coded boat horns, mourning songs-letting players “read” the city by ear and decide what to conceal, amplify, or release.
- Silence as Agency: Choosing when not to speak shapes alliances and outcomes.
- Echoes as History: Archived sounds unlock backstory and alternate infiltration lines.
- Surveillance vs. Solidarity: Microphones police the streets; community noise shields those within it.
- Consequences: Nonlethal paths and minimal decibels earn trust, but truth kept too quiet has a cost.
Performance Guide With Tested Settings And Hardware Recommendations
In hands-on testing ahead of launch, the most consistent balance came from starting at the High preset and surgically trimming a few heavy hitters in dense city hubs and weather-intense sequences. Texture memory behavior is disciplined, so keep Textures on High/Ultra if you have 8 GB+ VRAM; spend your budget on Shadows, Volumetrics, and Screen-Space effects. Prefer temporal upscaling over dropping resolution-Quality at 1440p, Balanced at 4K-and cap frame rate to a clean divisor of your refresh (60/90/120) for tighter pacing. Avoid stacking multiple ray-traced features unless you’re on flagship silicon; the raster presentation is strong enough that you won’t miss them during fast traversal.
- Shadow Quality: High → Medium for a major uplift without gutting image stability
- Volumetric Effects/Fog: Ultra → Medium; big cost saver in storms and interiors
- Ambient Occlusion: High → Medium; minimal visual hit, notable gain
- Screen-Space Reflections: High → Medium or Off in competitive areas
- Foliage Density: Medium; keep overall View Distance High
- Motion Blur: Off; Depth of Field: Low/Off; Film Grain: Low
- Anisotropic Filtering: 16x (near-zero cost, sharper ground detail)
- Texture Quality: High/Ultra on 8-12 GB VRAM; Medium for 4-6 GB GPUs
- Ray-Traced Shadows/GI: Off/Low below RTX 4070 or RX 7800 XT
- Upscaler: DLSS/FSR/XeSS Quality at 1440p, Balanced at 4K; sharpening 10-20%
- Dynamic Resolution: On with a 50-100% window to smooth spikes
- Frame Pacing: V-Sync Off, use in-game limiter (60/120) or VRR; Exclusive Fullscreen
For hardware planning around the September 25 release, the game scales to 4c/8t but clearly prefers modern 6-core CPUs in crowd scenes. An SSD eliminates traversal hitching, and memory pressure climbs in cinematic chapters-32 GB is ideal for creators or heavy multitaskers. Targets below aim for a locked 60 fps using the tweaks above; if you’re chasing high refresh, step up one tier and consider lighter RT.
- 1080p High / 60 fps: RTX 2060-3060 8 GB or GTX 1660 Super; RX 5600 XT-6600. CPU: Ryzen 5 3600 / Core i5-10400-11400. RAM: 16 GB. VRAM: 6 GB.
- 1440p High / 60 fps: RTX 3060 Ti-4060; RX 6700 XT-7600 XT. CPU: Ryzen 5 5600-7600 / Core i5-12400-12600K. RAM: 16-32 GB. VRAM: 8 GB.
- 4K High / 60 fps (with Quality upscaling): RTX 4070-4070 Ti; RX 7800 XT. CPU: Ryzen 7 5800X-7700 / Core i5-13600K. RAM: 32 GB. VRAM: 12 GB.
- 4K Ultra + RT / 60 fps: RTX 4080-4090; RX 7900 XTX (RT Low/Medium). CPU: Ryzen 7 7800X3D / Core i7-13700K-14700K.
- Portable (Steam Deck/ROG Ally): 800-900p Low-Medium, 30-45 fps with FSR Quality; cap to 40 fps for stability.
- Storage & Drivers: NVMe/SATA SSD; budget 70-90 GB. Update GeForce/Adrenalin drivers and enable Resizable BAR when available.
Buying Guide Covering Editions Pricing Preorder Bonuses And Regional Availability
Three purchase options will be offered across Steam, Epic Games Store, and GOG, each tailored to a different level of commitment and with regional pricing applied where supported. All PC editions include ultrawide support, uncapped frame rates, and upscalers (DLSS/FSR/XeSS), with an upgrade path from the base package available at launch. Below is a snapshot of what each tier includes and its suggested launch price.
- Standard Edition – Base game; ideal for first-time players. $59.99 / €59.99 / £49.99
- Deluxe Edition – Standard plus the Echoes Cosmetic Pack, digital soundtrack, digital art book, and photo mode filters. $79.99 / €79.99 / £64.99
- Collector’s Edition – Deluxe content, the Wraithblade Weapon Set, a Season Pass (two narrative drops + challenge gauntlets), and a limited-run physical kit (code-in-box via partner store, availability varies by region). $129.99 / €129.99 / £109.99
Pre-purchases are live now, with incentives designed to reward early adopters and a staggered global rollout that aligns with local storefront rules. Availability covers most territories where the three platforms operate; taxes and final conversion rates may vary by country and payment method. Expect preload to open ahead of release, with platform policies governing refunds and wallet currency.
- Preorder incentives: exclusive Daylight Armor Set (cosmetic; early-access exclusive through 2025), 48-hour early access for Deluxe/Collector’s owners, a 6-track mini-OST sampler, profile emblems, and a launch-week 10% discount on Standard and Deluxe where permitted.
- Regional notes: midnight-local unlocks in most regions; some territories may consolidate to a single UTC window; preload targeted for 48 hours prior. Languages at launch: English and Japanese audio; subtitles/UI in English, French, Italian, German, Spanish (LatAm), Brazilian Portuguese, Russian, Polish, Turkish, Korean, Simplified/Traditional Chinese, and Arabic. Regional pricing applies on Steam and GOG; Epic follows USD-anchored tiers with local conversion. Key activation and gifting restrictions may apply in select markets; check your storefront’s product page for specifics.
Ayasa: Shadows of Silence is slated to arrive on PC on September 25, positioning the atmospheric title for a busy early-fall launch window. Details on pricing, storefronts, and system requirements are expected closer to release. We’ll continue to track updates and will report more as launch approaches.