Console players of Delta Force are set for a smoother experience next season. The studio behind the tactical shooter says performance upgrades are coming to the PlayStation and Xbox versions with the next seasonal update, targeting steadier frame rates, reduced input latency, and improved stability.
While specific benchmarks and dates were not disclosed, the optimizations are expected to refine graphics modes and loading times, and to close the gap with the PC experience. The move follows weeks of community feedback around frame pacing and crashes, signaling a concerted push to shore up technical polish as the game enters its next phase.
What performance upgrades are coming to PlayStation and Xbox versions
Console players can expect a sharper, steadier experience next season as the team prioritizes frame-rate consistency, faster rendering, and lower input delay across PlayStation 5 and Xbox Series X|S. Alongside new visual tuning, the update introduces refined display options so players can match responsiveness to their preferred fidelity, with improved support for modern TVs and monitors.
- New Performance Mode (up to 120Hz) on supported displays, targeting ultra-low latency for competitive play.
- Quality Mode at a stable 60 FPS with dynamic 4K targets and smarter LOD/shadow budgets to maintain clarity during large firefights.
- Refined VRR integration to minimize micro-stutter and screen tearing during rapid camera pans and aerial insertions.
- FSR-based upscaling enhancements for cleaner edges and reduced shimmer on foliage and distant structures.
- Input pipeline optimizations that cut end-to-end latency, improving aim responsiveness and hit registration feel.
Under the hood, engine-side changes target faster asset streaming, fewer traversal hitches, and more efficient memory usage-especially in open environments with long sight lines. Platform-specific adjustments also tighten load times and quick-resume behavior, with stability fixes aimed at heavy firefight scenarios and extended play sessions.
- PlayStation 5: hardware-accelerated I/O for quicker level loads, shader pre-warming to reduce first-encounter stutter, and GPU scheduling tweaks for steadier frame pacing.
- Xbox Series X|S: improved streaming on the Velocity Architecture path, memory footprint reductions to stabilize large matches, and Series S tuning for higher average resolution at 60 FPS.
- Global stability pass: fewer asset pop-ins, smoother camera cuts in exfil sequences, and a notable reduction in CPU spikes during explosions and dense particle effects.
Frame rate resolution HDR and VRR expectations by platform
Upcoming patches prioritize stable performance and visual clarity across current and last‑gen consoles, with dynamic resolution scaling (DRS), HDR10, and platform‑specific refresh options. The intent is to offer a fast Performance path for competitive play and a sharp Quality path for cinematic fidelity, while keeping input latency low and tear‑free presentation where variable refresh is available.
- PS5: Performance – up to 120fps with VRR in a dynamic 1440p-4K window; Quality – target 4K/60 with HDR10 and enhanced shadows/anisotropic detail.
- Xbox Series X: Performance – up to 120fps with VRR in a dynamic 1440p-4K window; Quality – target 4K/60 with HDR10 and higher texture filtering.
- Xbox Series S: Performance – up to 120fps with VRR in a dynamic 1080p-1440p window; Quality – target 1440p/60 with HDR10.
- PS4 Pro / Xbox One X: Target 60fps with HDR10 where supported, using a dynamic 1080p-1440p window tuned for stability.
- PS4 / Xbox One: Target 60fps with a dynamic resolution path centered on 1080p; HDR availability varies by model and display support.
HDR and VRR tuning focus on consistency and compatibility. HDR10 remains the baseline across platforms, with in‑game calibration to align paper‑white and peak brightness for common living‑room setups. VRR aims to smooth fluctuations during heavy combat and large‑scale scenes; users on HDMI 2.1 or FreeSync displays should see more stable frame pacing in both modes.
- HDR: Refined tone‑mapping, improved highlights in sunlit biomes, and better shadow detail retention; SDR path benefits from updated gamma and color grading.
- VRR: Typical effective window of ~48-120Hz, reducing tearing and micro‑stutter; 60fps/120fps caps are maintained for input predictability.
- Resolution: DRS reacts to GPU load to preserve frame rate during alpha‑heavy effects; UI and HUD elements render at native 4K on capable systems for text clarity.
- Streaming stability: Faster asset delivery on current‑gen minimizes traversal hitches that can impact frame‑time, complementing VRR smoothing.
Recommended settings including performance mode VRR and motion blur for smoother play
With the new season prioritizing frame pacing and lower input latency on consoles, the fastest route to a smoother experience starts outside the game. Set your console to 120 Hz output and enable VRR on supported displays; then select the in‑game Performance preset to unlock higher framerates and more consistent responsiveness. If your display supports VRR, keep V‑Sync On to minimize artifacts while VRR absorbs frame dips; without VRR, consider V‑Sync Off to shave latency at the cost of occasional tearing. Don’t forget your TV: switch to Game Mode and disable motion interpolation or “smoothing” to avoid added lag.
- Console video: 120 Hz enabled; VRR On (PS5/XSX) where supported.
- Graphics mode: Performance/Favor Framerate; Dynamic Resolution On for steadier fps.
- Sync: V‑Sync On with VRR; Off if no VRR and you prefer the lowest latency.
- Motion handling: Camera Motion Blur Off; Weapon Motion Blur Low; Film Grain Off; Depth of Field Low; optional Sharpening at 20-40% for clarity.
- Controls: Lower stick deadzones (≈0.05-0.07), Linear/Instant response curve; trigger effects Off for reduced latency.
- Comfort: Reduce camera shake; enable motion sickness mitigation if available; calibrate HDR to prevent blown highlights in bright maps.
For competitive play, a slightly wider FOV (e.g., 95-105) improves spatial awareness without over-shrinking targets; pair it with a modest sensitivity bump to maintain tracking. These tweaks, combined with the patch’s performance gains, create more headroom during explosions, foliage-heavy firefights, and large-scale modes, keeping input feel crisp and visuals stable even when the action spikes.
Rollout schedule known issues and how to report performance bugs
The rollout is phased to minimize disruption and gather telemetry quickly. Title Update 1.32 deploys alongside the new season, with server-side toggles and hotfixes following in waves by platform and region. Expect staggered availability across storefronts and a short validation window before performance features (new frame-pacing path, asset streaming tweaks, and 120 Hz tuning) fully engage. The current plan is as follows:
- Day 0 (Preload): PS5/Xbox Series X|S receive the preload patch; PS4/Xbox One get compatibility assets.
- Day 1 (Season launch): Global release of 1.32 at ~12:00 UTC; Performance Mode retuned; 120 Hz enabled on supported displays.
- +24-48 hours: Backend rollout of the updated frame scheduler in regional waves; matchmaking may briefly cycle during toggles.
- +72 hours (Hotfix 1.32.1): Reduces first-boot shader compilation time; minor streaming stability fixes.
- Week 2: Legacy console stability patch targeting long-session memory pressure and suspend/resume edge cases.
- First sessions after updating may show brief shader stutter while caches rebuild (improves after 1-3 matches).
- Opening the Armory may hitch once as new texture atlases warm the cache.
- Some TVs can renegotiate VRR and force a resolution change; re-toggle Performance Mode or power-cycle the display.
- In heavy weather maps, 120 Hz may momentarily cap below target; tuning fix is in testing.
- Rare matchmaking dropout can occur after suspend/resume on Xbox One; relaunch to recover while the fix ships.
- External USB HDDs may introduce streaming spikes; internal SSD is recommended for best results.
If you encounter regressions, actionable reports accelerate fixes. Use the in-game reporter or official support channels and include precise environment details so issues can be reproduced by QA. Preferred channels and what to attach:
- In-game: Options → Support → Report Issue → Performance (auto-attaches logs and build info).
- Support portal: Submit under Console Performance with the tag [Season-Console-Perf].
- Platform crash reporter: Allow “Share with Developer” on PS/Xbox if prompted.
- Console & OS: Model (e.g., PS5, Series S, PS4 Pro) and system version.
- Game build: From Options → Credits (e.g., 1.32.x).
- Display setup: TV/monitor model, resolution, refresh rate, VRR/HDR state, ALLM.
- Settings: Quality/Performance/120 Hz mode, motion blur, film grain, FOV.
- Repro: Map/mode, location, steps, frequency, session length, and if cross-play is on/off.
- Storage: Install location (internal SSD/external USB), free space, capture of any “storage nearly full” alerts.
- Evidence: 30-60s clip or screenshots with any frame overlay; timestamp of occurrence.
- Network: NAT type, ping, packet loss (if known), and region.
- Identifiers: Crash report ID or platform error code, if shown.
With performance upgrades slated for the next seasonal update, the focus now shifts from promise to proof. The scope of the optimizations-and their impact on stability and frame consistency-will come into clearer view with final patch notes, certification timing, and real-world testing on PlayStation and Xbox.
We’ll monitor the rollout and report on platform-specific results once the updates are live. Until then, keep an eye on the studio’s official channels for a detailed breakdown of changes and the release schedule.