(Note: Specific gameplay features and release timelines are not yet confirmed—statements below reflect Ubisoft CEO Yves Guillemot’s recent comments and reliable reporting as of September 2025.)
Ubisoft plans to bring multiplayer “more predominantly pushed” into future Far Cry installments, according to CEO Yves Guillemot. Speaking at a recent investor and industry event, Guillemot said the shift is part of Ubisoft’s broader effort to create connected, evergreen franchises that engage players for longer periods.
The statement doesn’t confirm exact formats or features, but it suggests that upcoming entries may lean more heavily on co-op systems, shared progression, or competitive modes than past titles. Historically, Far Cry has centered on expansive single-player campaigns supplemented by optional co-op and occasional competitive multiplayer.
What Ubisoft Has Actually Said
- Confirmed Direction: Guillemot: “On Far Cry, it’s really to bring the multiplayer aspects more predominantly pushed, so that it can also be played for a long time by players.”
- Unspecified Details: Ubisoft has not announced whether this means a full live-service game, a standalone multiplayer title, or a campaign-plus-service hybrid.
- Alignment With Strategy: The comment aligns with Ubisoft’s push for social, connected experiences seen in Assassin’s Creed Infinity and other evolving franchises.
Inferred Possibilities (Not Official)
Industry analysts and outlets have speculated that a stronger multiplayer focus could include:
- Co-op as a Central Pillar: Missions and emergent encounters potentially tuned for drop-in/drop-out play.
- Competitive Experiments: Seasonal events or standalone modes to extend engagement.
- Cross-Play and Cross-Progression: Shared unlocks and frictionless party systems across platforms.
- Live Storytelling: Rotating objectives or map updates to refresh the sandbox between major releases.
These ideas remain unconfirmed and should be treated as possibilities, not promises.
Protecting Far Cry’s DNA
Ubisoft has consistently emphasized that Far Cry’s trademark single-player campaigns and villain-driven narratives remain core to the series identity. The expectation—based on prior comments and industry norms—is that future entries will:
- Preserve offline access and self-contained campaigns.
- Retain villain-centric storytelling and authored set-pieces.
- Maintain sandbox improvisation (wildlife, vehicles, outposts) even as online features expand.
Technical Backbone and Player Trust
If multiplayer becomes central, Ubisoft will need to deliver:
- Dedicated Servers & High Tick Rates: To ensure fair, stable matches.
- Robust Anti-Cheat: Server-side validation, behavioral heuristics, and transparent enforcement.
- Cross-Play Done Right: Input-based matchmaking, unified progression, and party features.
- Fast Content Delivery: CDN caching and delta patching to avoid huge downloads.
None of these details have been confirmed, but they are standard requirements for modern service-driven shooters.
Monetization and Progression (Speculative Best Practices)
Analysts suggest that to maintain credibility, Ubisoft should:
- Keep spending cosmetic-only, without pay-to-win advantages.
- Provide clear XP thresholds, drop rates, and time-to-unlock estimates.
- Support earnable alternatives to paid cosmetics through long-term challenges.
- Maintain a regular balance cadence and feature a robust creator ecosystem for user-generated maps and modes.
Bottom Line
Far Cry’s next chapter is poised to be defined as much by who you play with as by the chaos you create—but exactly how remains unknown. Ubisoft has set expectations, not specifics. Players should watch upcoming Ubisoft Forward showcases or financial updates for concrete details on multiplayer features, monetization, and release windows. Until then, Far Cry’s core identity—exotic biomes, emergent mayhem, and memorable villains—remains the touchstone, even as the franchise edges toward a more social future.